What are AR & VR? Are they the same or different?
Augmented reality (AR) is the technology that allows us to see real-life (simulated) in front of us through the use of software and AR tools. The technology superimposes a computer-generated image within a user’s view, in the real world, often with multi-sensory modalities. This works by superimposing graphics, audio, and other sensory enhancements in real-time (Bonsor, K. & Chandler, N., 2001). One of the most popular AR technologies has been Pokémon Go (2016) where players from around the world, via mobile app, would locate and attempt to capture Pokémon characters popping up in the least expected places like your own sidewalk.
There has been an incredible growth and interest in this market as consumers have become more interested with the introduction of products such as those that can help you try on makeup Sephora, paint your room Dulux Visualiser, try out furniture for a specific space IKEA Place APP and more.
Virtual reality (VR) is an immersive, simulated experienced in an artificial environment created with the use of software where the user cannot distinguish (belief is suspended) with a real environment through the use of sight and sound.
There are different types of VR:
Non-immersive reality- such as a virtual reality flight simulator viewed with a P
Fully-immersive reality- sight, sounds typically delivered through a head-mounted display (HMD) and sensory gloves and sound system
Augmented reality- delivered either via computer or smartphone
Collaborative- delivered in the form of virtual reality games and are not fully immersive
Web-based- using the internet with Virtual Reality Markup Language (VRML) and allows for real experiences with friends on social media
How may Immersive Technologies support learning/training?
There are many uses of immersive technologies both for the classroom and for online learning. According to Blum (2018), the introduction of technology makes 87% of students more likely to attend class and 72% more likely to participate. Lessons traditionally presented with a textbook only takes on an entirely different dimension with the addition of AR. Consider teaching 5th graders with the use of AR a history lesson of Ancient Babylon with a live walk through of Pyramids and Sphinx and how engaged they would become instead of reading about it in a book. Anatomy 4D Lab is an example of students being able to see a #D model of the human body where interaction can take place. There are many more examples of creating additional engagement and improving education with the use of AR & VR and Mixed Reality (MR).
Please provide and analyze an educational OR learning/teaching example. You can use design principles to analyze the selected example. Be sure to analyze it from technical, pedagogical/instructional strategy, and social aspects
An excellent app to assist with learning a foreign language is Mondly which uses augmented reality and chatbots to teach languages Mondly Languages. With Mondly, you use your phone as the lens and have a conversational partner via the phone app. The immersive nature of VR provides students with an authentic experience to learn a new language without having to study text with the usual listening scripts, pictures, and role plays. The app offers instant feedback on pronunciations between the student and chatbot delivering a simulated conversation. Mondly includes gamification and provides a pathway with various topics and levels with game-like exercises where new vocabulary is introduced along with new phrases. Players move forward on a leaderboard and can assist other international players (furthers community and collaboration). The app also has a game where participants earn points and badges and can collaborate with international users. Using the AR technology, a CGI teacher can be create and immersion can take place by the addition of an Oculus headset (Appleton, n.d.). The innovative nature of Mondly keeps learners engage while improving cognitive abilities. There are 33 languages to select from from French to Arabic to Mandarin Chinese. Mondly can be downloaded with Apple or Android.
Appleton, J. (n.d.). An honest review of Mondly: Tech as learning aid or gimmick? Retrieved from https://www.fluentu.com/blog/mondly-review/
Blum, A. (2018, August 16). The multiple uses of augmented reality in education. Retrieved from https://www.emergingedtech.com/2018/08/multiple-uses-of-augmented-reality-in-education/
Bonsor, K. & Chandler, N. (2001, February 19). How augmented reality works. Retrieved from https://computer.howstuffworks.com/augmented-reality1.htm
DATAFLOQ. (n.d.). 5 types of virtual reality that will affect the future. Retrieved from https://datafloq.com/read/5-types-virtual-reality-affect-the-future/4030
Marr, B. (2018, July 30). 9 Powerful real-world applications of augmented reality (AR) today. Retrieved https://www.forbes.com/sites/bernardmarr/2018/07/30/9-powerful-real-world-applications-of-augmented-reality-ar-today/#7749483e2fe9